RPG Rules

Framework of basic rules and metrics for running an RPG in the Tech Star setting.

Background
The game takes place in a slice of explored space encompassing 10% of the galactic mass known as Occupied Space. Within it, Humans have encountered several other spacefaring species, each with mixed results - one remains at perennial war with them, one is friendly and loosely allied with them, one is passive and wary, and one is indifferent. Nevertheless, humanity continues to explore ever deeper into the uncharted reaches of the Milky Way, and new discoveries - some good, some bad - are made almost every day.

Attributes
There are four attributes, and these determine a character's stats, as well as the effectiveness of their skills.


 * Power
 * abbreviation - PWR
 * base for - Damage
 * colour - orange
 * Body
 * abbreviation - BDY
 * base for - HP, Shield, Threat
 * colour - red
 * Mind
 * abbreviation - MND
 * base for - SP, Shield
 * colour - blue
 * Senses
 * abbreviation - SNS
 * base for - Initiative, Shield Regen, Critical Chance, Critical Damage, Dodge
 * colour - green

Base Stats
The basic factors that govern virtually every action a character takes.


 * Damage
 * description - How much a character's basic attacks deplete an enemy's HP and Shield. Damage has a minimum and a maximum range.
 * HP
 * description - How much damage a character can take before you expire.
 * SP
 * description - The resource needed to perform skills.
 * Shield
 * description - An energy barrier that soaks up damage before HP. Not all damage can be absorbed (poison, for example).
 * Shield Regen
 * description - The amount of Shield repaired each turn. The Dead Short status will disable it.
 * Initiative
 * description - Determines the order combatants will act in the turn. It has a minimum and a maximum value, shown on the character sheet.
 * Critical Chance
 * description - How often a character will land a Critical Strike, which gives bonus damage.
 * Critical Damage
 * description - How potent the bonus damage from your Critical Strikes are.
 * Threat
 * description - Determines how often enemies will target a character, expressed as a percentage across characters in their respective character sheets.
 * Dodge
 * description - A character's chance to completely avoid an attack. Negated by Mark.

Status Conditions

 * Burn
 * description - TBD
 * Dead Short
 * description - TBD
 * Mark
 * description - TBD
 * Slow
 * description - TBD
 * Confusion
 * description - TBD
 * High Threat
 * description - TBD
 * Poison
 * description - TBD
 * Stun
 * description - TBD
 * Blind
 * description - TBD

Agent

 * description - TBD
 * base stats - TBD

Bounty Hunter

 * description - TBD
 * base stats - TBD

Engineer

 * description - TBD
 * base stats - TBD

Gadgeteer

 * description - TBD
 * base stats - TBD

Marine

 * description - TBD
 * base stats - TBD

Medtech

 * description - TBD
 * base stats - TBD

Negotiator

 * description - TBD
 * base stats - TBD

Scientist

 * description - TBD
 * base stats - TBD

Scout

 * description - TBD
 * base stats - TBD

Sharpshooter

 * description - TBD
 * base stats - TBD

Smuggler

 * description - TBD
 * base stats - TBD

Trooper

 * description - TBD
 * base stats - TBD

General Abilities

 * All Power
 * cost -
 * description -
 * Burning Sense
 * cost -
 * description -
 * Change (Ally)
 * cost -
 * description -
 * Change (Enemy)
 * cost -
 * description -
 * Clean Up!
 * cost -
 * description -
 * Intimidation
 * cost -
 * description -
 * Meta-Mind
 * cost -
 * description -
 * Pull
 * cost -
 * description -
 * Quick Positioning
 * cost -
 * description -
 * Science!
 * cost - Passive
 * description - Raises character's SP by 10.
 * Small Health Pack
 * cost - 5 SP
 * description - Restores target's HP. Does not affect Shield.

Skills

 * Melee
 * Hand-to-Hand
 * Blunt
 * Blades


 * Ranged
 * Pistols
 * Rifles
 * Launchers
 * Heavy Weapons


 * Defence
 * Dodge
 * Block


 * Dialogue
 * Deception
 * Intimidation
 * Persuasion


 * Stealth
 * Hack
 * Lockpick
 * Sneak


 * Tech
 * Engineering
 * Medicine
 * Science


 * Leadership
 * Determination
 * Inspiration